Spectrasonics Omnisphere v1.5
The Orb is a fun and intuitive way of introducing movement and animation into the sound by simply moving the Orb cursor with a mouse, a MIDI controller or in the case of an iPad, with fingers directly on the Orb itself. The Orb’s unique dynamic results are based on Radius and Angle controls. The Angle defines which scenes or sets of parameters it manipulates, and the Radius defines the intensity of those manipulations. That means the closer to the edges of the circle the cursor is moved, the more dramatic the changes will be.
Omnisphere TR (ipad) and Sonar
When INERTIA is not enabled, the cursor will stop when the finger is lifted, providing the ability to jump from one stationary point to another for dramatic, instantaneous changes. Inertia Switch This turns the Inertia on or off. Inertia Amount The Inertia Amount controls the speed and duration of the cursor’s movement after it is set in motion and let go. The higher the Inertia Amount slider is set, the faster and longer the cursor will bounce around.
When turned all the way up, the cursor will continue to move indefinitely. These movements can be saved as part of the Patch. This simple feature adds a dynamic quality to a sound that is unique and quite difficult to achieve with conventional controllers. In all cases, the Orb creates a looping cycle by smoothly connecting the trajectory of the end with the beginning of the move, no matter how complex. MOTION will capture the speed and trajectory of the Orb for a few seconds and then generate a full orbit cycle out of those movements.
MOTION mode is not intended to record precise movements that need to be synced with the song and tempo of the host. The recording will begin as soon as the the cursor moves. Recording will begin as soon as any movement is detected.
With the cursor in motion, the RECORD button will flash while waiting for the beginning of the next bar, whether or not the host sequencer is playing Omnisphere’s internal clock continues to run when the host is not playing. After the selected number of bars are complete, the recording stops and a loop of the movement is created. The cursor’s location at the end of the recording will be smoothly linked to the beginning to ensure there are no abrupt changes as the movement loops.
It is important to set the Trigger Mode before recording, as it cannot be modified afterwards. As long as the notes played are connected, the recorded loop will continue uninterrupted. Once all notes are released, the recorded loop restarts with the next note that is played. Playing in a detached manner will cause the loop to restart with each note. This setting is useful if you’re moving the cursor around in sync with the beat and you want in to play back in the same rhythmic way, regardless of when a note is triggered.
The Orb’s cursor will be returned to the center and any movements recorded in the built-in recorder will be cleared. The same parameters that were modified before pressing it will still be modified afterwards when the cursor is moved. In order to do that, Host Automation needs to be enabled in Omnisphere’s Orb page. To enable the Orb’s host automation, follow these steps: Open the Orb page in Omnisphere, right-click on the Orb and choose “Enable Host Automation” to enable the Angle the default setting for automation.
Right-click again on Omnisphere’s Orb and choose “Switch to Radius. Right-click once more on the Orb and choose “Enable Host Automation” to set the Radius for automation.
Enable automation record in your host and hit play. Play it back to hear a faithful reproduction of your Orb performance and use your host’s automation editing features if you’d like to edit it.
Using the DICE provides interesting and surprising results instantly, however, using the Orb as a modulation source gives the user flexibility and full control over the parameters it modulates. In Omnisphere, by right-clicking on the parameter to be modulated, the available modulation sources will appear under the “Modulate”, “All Mod Sources” submenu.
By selecting “Orb,” the Orb will be automatically routed to the target parameter. Please check the Modulation section of the Omnisphere Reference Guide for more information. Each method has its pros and cons and they cannot be used simultaneously.
When using the Orb as a Modulation source, keep in mind the following rules: Creating a modulation routing where the Orb is the source overrides any sound modification that was automatically generated by it. If you press the DICE button after using the Orb as a modulation source, the routings will be overridden.
However, they will not be lost. In order to enable them again, simply reselect the Orb as a modulation source for any of them.
An utterly fantastic update to an awesome synth
The addition of the Orb is one of the most dramatic changes. Omnisphere v1. The Orb The Omnisphere makover is most dramatically represented by the ‘Orb’, which is a circular real-time sonic manipulation window, representing a kind of ‘radar’ read-out, complete with a centralised target. Better still, however, if you don’t like the sonic variations offered by the default Orb parameters, you can click the Dice button, which ‘rolls’ in a set of replacements, providing a second collection of assigned parameters. When installed, this seeks out Omnisphere over Wi-Fi and then allows for all Orb action, alongside functions such as patch browsing and loading to be carried out remotely. Omni TR allows for greater control than just Orb manipulation – you can latch sounds so that, for instance, animated sequence sounds keep playing, so if you’re using Omnisphere live in mutli-mode, you can build up a sequence of sounds, all of which will sync, before moving on to control their tone qualities via the Orb. Also new is a zoom feature for existing Omnisphere pages that require greater screen acreage, such as the Harmonia page.
VIDEO: MIDI Doodle | Hypercube Softwares
I can’t figure out how to record the automation of the ORB. When I was observing the iPad and omnisphere orbs, they remained visually in. Most sounds in Omnisphere have a lot for control mapped to the mod wheel. So that .. I usually use orb, mod wheel, and mess with the ASDR. The Omnisphere makover is most dramatically represented by the ‘Orb’, which is a circular real-time sonic manipulation window, representing a.